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The games also demonstrate a reasonable commitment to historical accuracy. The games are mostly based on an open game engine sandbox-style game in which the player can define their own victory. Paradox Interactive games are also characteristically complex, with steep learning curves and highly detailed gameplay models. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. On the support side, Paradox regularly releases patches to their games long after a game's initial release.

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The games also demonstrate a reasonable commitment to historical accuracy. The games are mostly based on an open game engine sandbox-style game in which the player can define their own victory. Paradox Interactive games are also characteristically complex, with steep learning curves and highly detailed gameplay models. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation.

On the support side, Paradox regularly releases patches to their games long after a game's initial release. Some games have required patches shortly after release to make them playable. Paradox tries to make games that are open and easy to edit moddable , from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice.

Forums One of the key features of the Paradox gaming experience is participation in the active Paradox forums. The complex nature of the games encourage players to collaborate to improve gameplay. The forums allow players to learn from the experiences of other players. Besides strategy discussions, the forums feature active communities involved in creating mods and writing after action reports on games.

Much of the gameplay information used by the engine is contained in uncompressed text and bitmap graphic files. The ability to freely edit these files has allowed an active modding community to develop. The Paradox forum is highly active and provides a way for players and modders alike to collaborate and improve gameplay and develop complex new scenarios for each title.

Svea Rike III included two user created scenarios the unhistorical "Independent Europe Scenario", and the expanded "Alternative Grand Campaign" that came directly from forum contributors, rather than by game developers.

Europa Universalis III was developed in close collaboration with experienced players of the earlier titles through discussions on the forum; the game's fourth expansion, Divine Wind, was developed after a forum poll that let fans choose which franchise they would prefer the company developing an expansion for.

Paradox has also licensed the Europa game engine, which its previous-generation games are based on, to independent developers among the modding community, resulting in the release of games like Darkest Hour: A Hearts of Iron Game. After action reports, usually abbreviated as AARs on the forums, provide a way for players to discuss their own gameplay in unique ways with other players.

AARs are reports written by players about their experiences with a game, ranging in style from simple presentations of the development of the game with screenshots to highly embellished character-driven stories only loosely based on the events in the game.

They are generally serialized in a forum topic, with every update post corresponding to a period of gameplay, and with comments and suggestions made by readers between updates. In addition to Paradox Interactive titles, GamersGate distributes games from third party publishers, including distribution partnerships with THQ and Atari.

GamersGate commenced trial operations in April and officially launched entitled "Gamer's Gate" on 20 November

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